Aruna Sonwe – character design

Here is a character design and concept art piece I did last year.

I created her for a world I am building and as an exercise mixing 2D/3D techniques.
She is a warrior ranger capable of limited spellcasting. She works as an honored soldier and ranger, having vast experience in the wild prairies and dry, hot fields that make her home. I was inspired by many places for this character, including Brazil’s cangaceiros for the clothes, shapes and designs.


Final concept, with different views


Another image, only with the items and text


I started with a base can mesh and sculpted a different face, taking some renders to Photoshop


Then I posed the model and later worked on Photoshop to go for the clothes and armors.


I used Marvelous Designer for the folds and and simulation


Which I later exported to 3ds Max to light and render


Raw renders and views


Inktober 2016 – part II

Second part of my 2016 Inktober about brazilian folklore.

Click on the images for a brief description.

Inktober 2016 – part I

Back in 2016 I did an Inktober based on brazilian folklore. Here is the first part of all images I made. Click on each one to read a small description.

Xangô / Sango – lord of lighting

Hi folks,

Last year I did a new yoruba deity, this time for a Nigerian comics series called “Spirit Wars” from Vortex Comics.

Now I am able to show it to you.


Final image

This is Xangô / Sango, one of the main orishas of the afro-brazilian and yoruba religions. Continuing the line I started with my previous Yemoja / Iemanjá, I wanted to show him using more details that connected him to his origins, to Africa.


Some of the images used as references and the books I read to do my research

According to my research (mostly based on brazilian religions), he is a deity of justice, fire, ligthning and stone. From the stories I have read and worshipping methods, he was a prince and warrior, with a reckless temperament. Usually worshipped with the colors white, red and brown, he is also depicted in the religions shirtless and with dreads. I also wanted to show him with his thunder stone pouch and wood object that controls rain.


First batch of concepts. Trying to find the right balance between prince/fire and thunder deity/warrior


Second batch of concepts. Further exploration of ornaments and headdresses, this time using a bit more the axe and lightning motifs.


Final design and axe shape exploration

Based on all of it I tried to put some elements that showed fire and lighting and also justice and balance (such as the diamond shape in the body paint). The double-bitted axe, called oxé, was based on real designs of it that are used for worship, as well as yoruba wood sculptures.


3ds Max viewports, showing some shaders and lighting setup


ZBrush screens of oxé


Final Oxé design

“As Verdades do Turunã” RPG adventure – characters

Following my previous post, here are the five characters I designed for the RPG adventure “As Verdades do Turunã” (The Turunã Truths, as a free translation), for the fantasy book and project by Ian Fraser “Araruama – O livro das sementes”, based on latin american cultures.

Click on the images for the high res version.


Yáax Núuk


Nelli Ehecatl


Cocijo Huehueteotli


Yaotl Tlanectic


Apo-Mayta Khuno


Cocijo sketches


Yáax sketches


Yaotl sketches

Stephen King’s “It” Pennywise Design – part III

Now, it was time to go for the clothing.

I have been recently using Marvelous Designer for clothes and physical simulations, so here are some screens of it in action. I’m no expert in it, so don’t expect to see perfect seams and parts.
I bought a clown costume from TurboSquid to serve as a starting point, to help with the design.

I also exported the model to Mixamo for rigging and then went to pose it in 3ds Max.


Marvelous Designer screens, showing both poses

After some tests, it became clear I needed to make a full realised illustration.


At first I thought only about making the character in a pose, with no detailed background

So I put him in a sewer and changed the lighting to make it more dramatic.

The pose was a reference to my old drawing, updated to show the character calling you closer, but also at the beginning of a walk towards its prey. I also later added a skull and a paper boat to the background.


I used 3ds Max, ZBrush and Photoshop for the models, textures and editing