Flintlock Firearms

Here are some concepts for my portfolio exploring guns and presentation.

I did a good amount of research and came to know there is a lot behind every gun, both historically and functionally. Loved and learned a lot during the process.

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Flintlock Blunderbuss – the gold color is to make it distinct from the other weapons. I was also inspired by 1920s Tommy Guns for the reloader upgrade

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Flintlock Pistol – I wanted a stylish, almost mechanical design

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Flintlock Musket – for the musket, I wanted to balance power and range, so I made the barrel  thicker

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I also did more variations to show different designs and mechanisms

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A bit of my process: first I start with the silhouettes, after that I go for the line work and then to the 3D model

 

Conscious Mind – Worker Enemy

I am free to show some concepts I did for the upcoming “Conscious Mind” horror game from Moonville Entertainment.

Here is the process behind the concept of one of the enemies, the worker. It had to look like a human factory worker from behind but with a twisted face in the front.

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Final approved concept

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First I started with the face, going wild with the designs. The client liked numbers 2, 4 and 6

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Based on the previous ones the client liked, I did more versions. Number 7 was approved

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I then went for the body and clothes, trying some variation

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The client liked the overalls and vests, so I did more versions

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Deciding on the overalls, I did more iterations. The final chosen one is number 11

Iemanjá/Yemoja

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Hi everyone,

Here is a new work I did.
This is Iemanjá/Yemoja, one of the main orishas of the afro-brazilian and yoruba religions. I wanted to show a different version of her, inspired by the shapes and powers of the sea. I did this image for the wonderful “Contos de Òrun Àiyé”, a comic book project by Hugo Canuto. More details about it here (portuguese only).

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I did a good research, learning some important aspects of her: she is a mother, queen of the sea, sometimes called and depicted as a mermaid. Symbols: the waning moon, starfish, waves, pearls.

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I ended up with the mermaid version, since in my opinion it was more primal and symbolic and had a good balance between power and beauty with a unique shape and silhouette.

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The final design is made to enhance the mother characteristics: big belly and breasts, the body paint of the womb (she gave birth to almost all deities). You can see my exploration and final design of the fan/mirror.

And here is a little making of.

Potira and Mapinguari

Hi everyone,

Here is an art for the upcoming game “Potira”. It takes place in the Amazon and follows a female indian called Potira.

The Mapinguari is a folklore creature that inhabits the Amazon jungle. Some say it is a huge one eyed ape with dark fur that eats people. Others, that it is a reminiscent of the Giant Sloth, which coexisted with indigenous people in the past. I chose the latter to make good character and similar to a tuxaua (leader), that would aid you on your quest.

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Orixás – Oxalá

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The main, more realistic version

This is my take on Oxalá / Oxalufã / Obatalá, one of the main deities of the Candomblé and Umbanda brazilian religions.

I have always been fascinated by the intricacies of the great Orixá pantheon, with so many unique characters.
I decided to start studying and getting deeper into the legends, beliefs and rich stories to portray each Orixá / Orisha.

Oxalá / Obatalá is one of the oldest and most powerful orixás, being responsible for the birth of human beings and the creation of the world. Its color is white and it carries a wooden scepter called opaxorô, which it can use to divide the world in two, if needed.

I went for a more african design, since the original beliefs came from the yoruba people of Africa. The crown is based on the nigerian yoruba crown, or ade / adenla. I decided to make the beads longer to represent power and mystery.

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An alternative version, trying a cartoon style

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Another quick alternative version, going for more details in the dress and beads

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I first start with pencil sketches, exploring different ideas

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Then I went to 3ds Max to quickly model the character to help with 2D

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The beauty pass + ambient occlusion

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I decided to go back to pencil drawings to help with the pose and overall design. This is how I came up with the crown

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Starting to integrate things and doing a paintover

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The ornaments I did for the main design. Some I didn’t end up using