Orixás – Oxalá

orixas_oxala_final

The main, more realistic version

This is my take on Oxalá / Oxalufã / Obatalá, one of the main deities of the Candomblé and Umbanda brazilian religions.

I have always been fascinated by the intricacies of the great Orixá pantheon, with so many unique characters.
I decided to start studying and getting deeper into the legends, beliefs and rich stories to portray each Orixá / Orisha.

Oxalá / Obatalá is one of the oldest and most powerful orixás, being responsible for the birth of human beings and the creation of the world. Its color is white and it carries a wooden scepter called opaxorô, which it can use to divide the world in two, if needed.

I went for a more african design, since the original beliefs came from the yoruba people of Africa. The crown is based on the nigerian yoruba crown, or ade / adenla. I decided to make the beads longer to represent power and mystery.

oxala02

An alternative version, trying a cartoon style

oxala03

Another quick alternative version, going for more details in the dress and beads

orixas_oxala_sketches1

I first start with pencil sketches, exploring different ideas

orixas_oxala_makingof_max

Then I went to 3ds Max to quickly model the character to help with 2D

orixas_oxala_makingof02

The beauty pass + ambient occlusion

orixas_oxala_sketches2

I decided to go back to pencil drawings to help with the pose and overall design. This is how I came up with the crown

orixas_oxala_wip15

Starting to integrate things and doing a paintover

orixas_oxala_ornamentostodos

The ornaments I did for the main design. Some I didn’t end up using

Brazilian Bestiary – Werewolf

The werewolf was brought to Brazil by the Portuguese in the 16th century. Before that, there is no evidence of such a creature, according to the study I did reading several books, specially by late brazilian anthropologist Luís da Câmara Cascudo.

People often thought, back then, that those suffering from cases of anemia and other diseases and malnutrition had a chance to be werewolves.
As such, I’ve tried to explore some versions of a diseased beast, less wolf more gaunt.

BB_werewolf_sketches

Here are some early explorations from a couple of years ago, where I was also trying to integrate a big ear and weird joints, all based on the description that the creature was so fast you could hear its ears flapping and that it runned on its joints!

lobis03

After I did the Iara, I decided to do a werewolf bust too, in order to learn the software. It helped me establish a more realistic look and define some proportions

IMG_20160202_171641

Testing how the fur was going to be

IMG_20160203_222636

Added some color and further refined the hair. I wanted to show a diseased beast, so I chose to not make a hairy werewolf, perhaps suggesting some type of mange

lobis04

Detailed sculpt

BB_Werewolf_cpts1

I took some renders in ZBrush and then went to Photoshop to make different versions in order to choose from

BB_Werewolf1

Choosing version number six, I did a full body concept of it standing in a road in the countryside at night. I researched for several references, including anorexic people and the Wendigo from Until Dawn

BB_Werewolf2

Here is the final version where I tried to depict an original pose, showing the werewolf having some sort of mental damage, based on some videos I saw of people with rabies

Updates and Skywind

Hi everyone,

Some new updates!

lobis03corbitt02

New images from two projects I am doing: a brazilian werewolf and Walter Corbitt, from a previous concept of mine – you can see my previous post about him here.

I also started working in the Skywind project! It is a complete overhaul of the Skyrim game, making The Elder Scrolls III – Morrowind entirely in that game’s engine, with a lot of dedicated professionals working on it.

My first contribution is the redesign for the Indoril Shield, a very iconic armor piece.

You can see my progress here.