Hybrid

I forgot to post this image I did last year as a commission for the writer Deco Farnesi, based on a scene from one of his short stories, titled “Pausa Noturna” (Night Break).

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Anúncios

Flintlock Firearms

Here are some concepts for my portfolio exploring guns and presentation.

I did a good amount of research and came to know there is a lot behind every gun, both historically and functionally. Loved and learned a lot during the process.

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Flintlock Blunderbuss – the gold color is to make it distinct from the other weapons. I was also inspired by 1920s Tommy Guns for the reloader upgrade

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Flintlock Pistol – I wanted a stylish, almost mechanical design

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Flintlock Musket – for the musket, I wanted to balance power and range, so I made the barrel  thicker

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I also did more variations to show different designs and mechanisms

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A bit of my process: first I start with the silhouettes, after that I go for the line work and then to the 3D model

 

Interview for Vortex Inc.

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Hi everyone,

I just want to share an interview I did for Vortex Inc. of Nigeria, about my art process and a bit about my inspirations and story.

Vortex Inc. is a creative content company based in Lagos, Nigeria, that creates and exports African content and culture through various media.

You can find the interview clicking on the image above or accessing here.

Big thanks to Somto Ajuluchukwu for the partnership! More news to come!

Curso de Design de Personagens – PUCRS

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(portuguese only)

Olá galera,

Dias 09, 10 e 11 de maio vou dar um curso de extensão de Design de Personagens na FAMECOS, PUCRS, em Porto Alegre.

Vai ser um curso que vai abordar desde conceitos de design e Gestalt, até direitos autorais, passando por noções de anatomia, gesto, tipos de linhas e esboço.

Indico para quem tem interesse na área e quer se aprimorar e também para quem está iniciando, um curso para todos os níveis.

Para fazer a inscrição e saber mais, cliquem na imagem do post ou acessem http://educon.pucrs.br/cursos/design-de-personagens/

Se tiverem alguma dúvida podem entrar em contato comigo.

Conscious Mind – Worker Enemy

I am free to show some concepts I did for the upcoming “Conscious Mind” horror game from Moonville Entertainment.

Here is the process behind the concept of one of the enemies, the worker. It had to look like a human factory worker from behind but with a twisted face in the front.

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Final approved concept

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First I started with the face, going wild with the designs. The client liked numbers 2, 4 and 6

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Based on the previous ones the client liked, I did more versions. Number 7 was approved

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I then went for the body and clothes, trying some variation

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The client liked the overalls and vests, so I did more versions

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Deciding on the overalls, I did more iterations. The final chosen one is number 11

Iemanjá/Yemoja

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Hi everyone,

Here is a new work I did.
This is Iemanjá/Yemoja, one of the main orishas of the afro-brazilian and yoruba religions. I wanted to show a different version of her, inspired by the shapes and powers of the sea. I did this image for the wonderful “Contos de Òrun Àiyé”, a comic book project by Hugo Canuto. More details about it here (portuguese only).

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I did a good research, learning some important aspects of her: she is a mother, queen of the sea, sometimes called and depicted as a mermaid. Symbols: the waning moon, starfish, waves, pearls.

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I ended up with the mermaid version, since in my opinion it was more primal and symbolic and had a good balance between power and beauty with a unique shape and silhouette.

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The final design is made to enhance the mother characteristics: big belly and breasts, the body paint of the womb (she gave birth to almost all deities). You can see my exploration and final design of the fan/mirror.

And here is a little making of.