Flintlock Firearms

Here are some concepts for my portfolio exploring guns and presentation.

I did a good amount of research and came to know there is a lot behind every gun, both historically and functionally. Loved and learned a lot during the process.

GD_firearms_blunderbuss_final

Flintlock Blunderbuss – the gold color is to make it distinct from the other weapons. I was also inspired by 1920s Tommy Guns for the reloader upgrade

GD_firearms_pistol_final

Flintlock Pistol – I wanted a stylish, almost mechanical design

GD_firearms_musket_final

Flintlock Musket – for the musket, I wanted to balance power and range, so I made the barrel  thicker

GD_Firearms_portifasnovo

I also did more variations to show different designs and mechanisms

GD_Firearms_makingof

A bit of my process: first I start with the silhouettes, after that I go for the line work and then to the 3D model

 

Southern Kingdoms Map

Hi everyone, here is a map I did for my “Grey Days” project.

It depicts a part of the Southern Kingdoms, the only remaining places of the New Lands where humans are free.

southernkingdoms_1.jpg

As earth and water masses behave fractal-like, I have made this map using an excellent world map generator, the Fractal World Generator. It creates very realistic maps that can be exported in a very high size.

I then used some of them in Photoshop to make masks and further explore my idea of what that region looked like.

Below you can see some of my tests, the Atlas rendering and the Masks, all generated in the previous link!

skingdoms_wip

Photoshop screen

Grey Days – Ortan Guard – Light Armor

Here is a concept of an Ortan Guard wearing light armor for my personal “Grey Days” RPG project.

The Ortans are a race of tall humanoids (average of 7.5 feet tall) that have enslaved the human race two centuries ago.
They have developed a better use of gunpowder and come from a tribal background that worshipped the use of blood, but have been progressing technologically throughout their story.

I did quite a lot of research to make this race and design, going through Aztec, Maia and Peruvian civilizations, as well as Egyptians.

I want to thank Hugo Richard, Mike Azevedo, Bruno Biazotto, Rodrigo Idalino, César Rosolino and Tom Bernardes for the advices and critiques! They were invaluable to make this image better.

GD_Ortan_new_final

Here is the final design

GD_Ortan_throughout_years

Design evolution throughout the years

Grey_Days_Ortan_Medium_Armor

2015 version

GD_Ortan_new_all

Color and design iteration for the final version

Skywind – Corprus Meat Clutter

Here is another work I’ve done for Skywind.

Corprus is a magical disease directly related to the game lore.

These meat objects are seeing hanging on deranged temples were people worship a deity and eat these diseased lumps of flesh.

I did them on ZBrush and later exported to 3ds Max to make a lower res mesh.

corprusmeat

The original one from Morrowind

corprus_clutter_zbrush1

The four clutters in ZBrush

corprus_clutter_3dsmax

3ds Max view, before making a lower res version

corprus_clutter_zbrush2

Closeup in ZBrush

corprus_clutter_zbrush3

Just the diffuse painting

corprus_clutter_texture

Diffuse, normal and specular maps