Here is a character design and concept art piece I did last year.
I created her for a world I am building and as an exercise mixing 2D/3D techniques.
She is a warrior ranger capable of limited spellcasting. She works as an honored soldier and ranger, having vast experience in the wild prairies and dry, hot fields that make her home. I was inspired by many places for this character, including Brazil’s cangaceiros for the clothes, shapes and designs.
Final concept, with different views
Another image, only with the items and text
I started with a base can mesh and sculpted a different face, taking some renders to Photoshop
Then I posed the model and later worked on Photoshop to go for the clothes and armors.
I used Marvelous Designer for the folds and and simulation
Which I later exported to 3ds Max to light and render
Raw renders and views
Following my previous post, here are the five characters I designed for the RPG adventure “As Verdades do Turunã” (The Turunã Truths, as a free translation), for the fantasy book and project by Ian Fraser “Araruama – O livro das sementes”, based on latin american cultures.
Click on the images for the high res version.
Mockup showing my images and character sheets (taken from the project’s Facebook page)
Ian Fraser, a brazilian writer, successfully financed his latin american inspired fantasy book “Araruama – O livro das sementes” through crowdfunding here in Brazil and invited me to illustrate an RPG adventure that was one of the stretch goals.
If interested, you can buy the book here (portuguese only).
“As Verdades do Turunã” (The Turunã Truths, as a free translation) features five characters and is based in a free system called Old Dragon.
I was tasked with making the characters and some illustrations.
You can see the latter below, with some sketches too.
I am studying more and more my country and our latin brothers. We have such an unexplored cultural richness.
Next post: the characters.
Concept for a personal project. A lich with an ancient magical mask from an underwater civilization, awakened centuries after its imprisonment.
I have again used 3D to help with the final image.
Here are some concepts for my portfolio exploring guns and presentation.
I did a good amount of research and came to know there is a lot behind every gun, both historically and functionally. Loved and learned a lot during the process.
Flintlock Blunderbuss – the gold color is to make it distinct from the other weapons. I was also inspired by 1920s Tommy Guns for the reloader upgrade
Flintlock Pistol – I wanted a stylish, almost mechanical design
Flintlock Musket – for the musket, I wanted to balance power and range, so I made the barrel thicker
I also did more variations to show different designs and mechanisms
A bit of my process: first I start with the silhouettes, after that I go for the line work and then to the 3D model
Hi everyone, here is a map I did for my “Grey Days” project.
It depicts a part of the Southern Kingdoms, the only remaining places of the New Lands where humans are free.
As earth and water masses behave fractal-like, I have made this map using an excellent world map generator, the Fractal World Generator. It creates very realistic maps that can be exported in a very high size.
I then used some of them in Photoshop to make masks and further explore my idea of what that region looked like.
Below you can see some of my tests, the Atlas rendering and the Masks, all generated in the previous link!
The mask from the map generator
Using it as a base to start designing
I took inspiration from reptiles, newts, poison dart frogs, whales, turtles and plants for the designs
Designs for an amphibian race I am creating, the Dalgol, for my Grey Days project.